Modify Tools
In general, a modifier is a field created from a group of objects (points, surfaces, or vectors) that have specific properties that define the 3D field. That field can then be used to drive variability of the topology or shape of your lattice, or thickened object.
Point Modifier
Point modifiers create a field from a series of points that have a range and fall off. The fields can then be used drive variability of thickness or lattice topology.
Input
- Select an object that will be used to display the field created by the point modifiers.
- Place points in the scene
- Adjust position of points by either transforming them manually by selecting and moving them or directly inputting the position the point should be in the scene.
- Define the range, or distance from the point, of the field.
- Modify the drop off graph or curve type to vary the intensity of the field. Add additional points on the graph by clicking in the diagram and moving the point.
Output
Point Modifier - a field based on a series of user-defined points.

Surface Modifiers
Surface modifiers create a field from a series of surfaces that have a range and fall off. The fields can then be used drive variability of thickness or lattice topology.
Input
Select the surfaces that will generate the field.
Select a object that will display the field created by the surfaces.
List of surfaces being used to create the Surface Modifier.
Modify the drop off graph or curve type to vary the intensity of the point. Add additional points on the graph by clicking in the diagram and moving the point.
Set the Range from the surface of the field.
Output
Surface Modifier - a field based on a series of user-defined surfaces.
Vector Modifier
Input
Select the surface object to place vectors.
Place vectors on the selected surface.
List of vectors created.
Adjust vector angle by manually entering a degree or using the slider tool.
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Output
Vector Modifier - a field of vectors on a surface.