Edit Tools

Attractor

The Attractor tool allows you to move nodes and beams inside a lattice by selecting an attractor lattice which will act as a mold for the input lattice.

Tool_move.png

 

Select Lattice

Select the lattice you want to edit

Select attractor 

Select a lattice to serve as an attractor object for the input lattice. The attractor lattice serves as the magnet for your input lattice

Snap distance

The maximum distance a node on the input lattice can be from a node on the attractor lattice and still be selected

Maximum Valence

The maximum number of beams that can be connected to a node you want selected for the input lattice.

Move nodes

Moves selected nodes to the closest nodes in the attractor lattice

APPLY & CLOSE / OK

Apply the changes using Apply and then exit the tool using Close, or just click OK to apply and exit

 

Merge

The Merge tool is used to merge two lattices together.

Select lattices

Select lattices to merge.

Merge

Merge the lattices.

APPLY & CLOSE / OK

Apply the changes using Apply and then exit the tool using Close, or just click OK to apply and exit

Split

The Split tool is used to split a single lattice into smaller, unconnected components. Split will identify disconnected regions and split them into separate latices.

SELECT a LATTICE

Select an input lattice

SPLIT

Split the lattice into its separate parts.

APPLY & CLOSE / OK

Apply the changes using Apply and then exit the tool using Close, or just click OK to apply and exit

Trim

The Trim tool allows you to snip away at a lattice so it can form to the profile of a mesh or CAD body.

Select lattice

Select an input lattice.

Select volume

Select a closed volume to trim the input lattice to.

Keeps beams inside

If selected, beams outside the mesh object will be removed. If deselected, beams inside the mesh object will be removed from the lattice.

Trim

Trim the lattice. You might find that trimming the lattice creates some unwanted floaters. Worry not! For two different solutions, take a look at the next tool, Clean Up, or at the Snap To capability in the Move tool at the top of the page.

APPLY & CLOSE / OK

Apply the changes using Apply and then exit the tool using Close, or just click OK to apply and exit

 

Clean Up

The Clean Up tool allows you to remove beams inside a lattice using a few methods (because sometimes, less is more.) You can clean up ether by choosing beams based on maximum valence or choosing beams based on angle from z-axis. This is really useful if you've trimmed your lattice and have floaters or structurally unnecessary open beams.

Tool_cleanup.png

Select a lattice

Select an input lattice

Select by valence

Select nodes with a number of beams equal to or less than the input value. For example, if valence <= 3, all beams connected to nodes that have less than three beams will be selected.

Select by angle

Select beams that have an angle, relative to the XY plane, less than the input value. For example, if angle <= 20, all beams at 20 degrees or less relative to the XY plane will be selected.

Delete

Removes selected nodes and beams.

Remove open beams

Removes beams in the lattice that are only connected to one node. Beware, removing open beams way create new open beams so make sure to be thorough!

APPLY & CLOSE / OK

Apply the changes using Apply and then exit the tool using Close, or just click OK to apply and exit

Manual Edit

The Manual Edit tool allows you to select and move and delete individual nodes or groups of nodes.

SELECT LATTICE

Select the lattice to edit

SELECT NODES 

Select nodes individually or via drag select. Nodes can then be moved or deleted

Boolean

The Boolean tool allows you to edit the geometry of an object based on the geometry of a second object. 

TARGET OBJECT

Choose an object whose geometry you would like to change

TOOL OBJECT

Choose another object to edit the target object with

OPERATION

Union- unifies the two objects

Subtract- subtracts the overlapping geometry of the tool object from the target object

Intersect- removes any part of the two objects that does not overlap with the other

RESOLUTION

Determines the resolution of the final object

BOOLEAN

Boolean the object